Doe Hyoung Kim (JOEY)
www.animjoey.weebly.com
[email protected]
OBJECTIVE Bringing Characters to Life
CURRENT STATUS available
EXPERIENCE
2019 NPIXEL
~2020 Project : Project S (Working Title)
Responsible for Cinematic Animation & Building Performance capture pipeline
Facial Rig tool R&D
2017 NXN Corp.
~2018 Project : Project X (Working Title)
Responsible for Cinematic Animation & Art team managment
2016 Netmarble Monster, Seoul,South Korea(Present)
~2017 Project : Marvel Furture Fight, Monster Taming, Raven(EvilBane:Rise of Ravens)
Responsible for managing cinematic animations and outsourcing cinematics
2014 NetmarbleST, Seoul,South Korea
~2016 Project : Raven (Mobile Action RPG)
2012 Cinematic animator at Crytek, Frankfurt,Germany
~2014 Projects : Homefront : the revolution (Trailers & cinematics )
HUNT: Horrors of the Gilded Age (additional animation)
RYSE:SON OF ROME
Primary task : Character animation of cinematic ,Pre-visualization from storyboard
Secondary task : Character marketing poses,Participation of building pipeline,
testing and bug reporting of tools for pipeline
2011 Junior Character Animator at Rhythm & Hues (May~September)
(ALVIN AND THE CHIPMUNKS 3 CHIPWRECKED)
Apprentice Program at Rhythm & Hues(four weeks)
2005 Character Animator, SONNORI, Korea
Realtime 3D character Animation for On-Line Game, STYLIA
Commercial animation for STYLIA (Editing, Compositing, Effects)
Commercial animation for ASTONISHIA STORY (PSP Ver.)
FREELANCE WORK
2014 Raven Cinematic Trailer (Penxel.com)
2011 FreeStyle 2011 teaser (STplay, Penxel.com)
2011 Raycity Darkcity 2011 teaser (STplay, Penxel.com)
2009 Creature Animator, www.Pixtation.com, Korea
WHY PARK - Dinosaurs animation project
2009 Character Animator, www.alarmmedia.com, Korea
On-Line FPS WWII game,KARMA 2, promational animation in Japan
2004 Web 3D modeler , UBI System Co.,LTd , Korea
COLLABORATIVE PROJECTS
2010 Animation on the Jr. Giants Collaborative for the San Francisco Giants
At Academy of Art University, San Francisco
2010 Skinner
Students collaborative work
EDUCATION
2010 MFA, Visual Effects & Animation,3D Character Animation,
Academy of Art University, San Francisco
2004 BFA, Visual Communication Design
SANGMYUNG University, South Korea
SOFTWARE & Mocap System
Maya(Animation,Rigging), Motion Builder, 3DS MAX ,
After Effects,Photoshop, Illustrator, Dreamweaver, Flash
Faceware, Dynmixyz, Vicon, Optitrack, Xsens,
한국어 버전 / KOREAN VERSION
현 상태 구직중
경력
2019 NPIXEL
~2020 진행 프로젝트 : Projext S
모션캡쳐 스튣튜디오 설립, 페이셜캡쳐 및 퍼포먼스 캡쳐 파이프라인 구축
모바일용 페이셜 리깅 R&D
군중 시물레이션 R&D
Project S 프로토타입 컷씬 제작참여 등
2017 NXN Corp. (아트총괄)
~2018 진행 프로젝트: Project X
모션캡쳐 스튜디오 설립, 페이셜 캡쳐 및 퍼포먼스 캡쳐 R&D
아트 인력 관리 등
2016 Netmarble Monster (연출 팀/팀장)
~2017 진행 프로젝트: 몬스터 길들이기, 마블 퓨쳐 파이트,레이븐
2014 Netmarbel ST (애니메이션2팀/ 팀장)
~2016 프로젝트 : 레이븐 시즌1,2,3 왕궁 연출,제작 담당
레이븐 외주 영상 제작관리
모션캡쳐 프로세스 구축
2012 크라이텍 , 독일 ( 시네메틱 애니메이터)
~2014 프로젝트 : Homefront : the revolution (Trailers & cinematics )
HUNT: Horrors of the Gilded Age (additional animation)
RYSE:SON OF ROME
주업무 : Character animation of cinematic ,Pre-visualization from storyboard
보조업무 : Character marketing poses,Participation of building pipeline,
testing and bug reporting of tools for pipeline
2011 Rhythm & Hues ,미국 (케릭터 애니메이터)
(ALVIN AND THE CHIPMUNKS 3 CHIPWRECKED)
Apprentice Program at Rhythm & Hues(four weeks)
2005 손노리,한국
프로젝트: 스타이리아
스타이리아 홍보영상 (Editing, Compositing, Effects)
어스토니시아 스토리 홍보영상 (PSP Ver.)
후리랜스 경력
2014 레이븐 시네메틱 트레일러 (Penxel.com)
2011 FreeStyle 2011 teaser (STplay, Penxel.com)
2011 Raycity Darkcity 2011 teaser (STplay, Penxel.com)
2009 애니메이션, www.Pixtation.com, Korea
WHY PARK - Dinosaurs animation project
2009 애니메이션, www.alarmmedia.com, Korea
On-Line FPS WWII game,KARMA 2, promational animation in Japan
2004 Web 3D modeler , UBI System Co.,LTd , Korea
공동 프로젝트
2010 Animation on the Jr. Giants Collaborative for the San Francisco Giants
At Academy of Art University, San Francisco
2010 Skinner
Students collaborative work
학력
2010 MFA, Visual Effects & Animation,3D Character Animation,
Academy of Art University, San Francisco
2004 상명대학교, 시각디자인 학과 졸업
SOFTWARE & MOTION CAPTUE
Maya(Animation,Rigging), Motion Builder, 3DS MAX ,
After Effects,Photoshop, Illustrator, Dreamweaver, Flash
VICON, Optitrak, Faceware, Dynamixyz, Xsens